Description
....
Category
Branding
Animation
Tools
Photoshop, Illustrator, After Effects, Premiere Pro.
" W I R E D   S U B C O N S C I O U S N E S S "
" T H E   B A R B A R I A N   S K U L L   C R U S H E R "
" I   A M   T H E   E Y E L E S S "
" H E A D   S P A C E "
" T H E   P S Y C H O P A T H I C   B A R B E R   S H O P "
" T H E   U L T I M A T E   C A R N A G E "
" H O L L O W   T H E O R I E S "
" A P E X   L E G E N D S    X    S U P R E M E "
" A   V I E W   F R O M   M A R S "
" F L Y I N G   W H A L E S "
" T H E   Z E N   M A S T E R "
" Y O U R   B E D T I M E   N I G H T M A R E "
" C R Y S T A L   M I S T R E S S "Save
" W E L C O M E   T O   D Y S T O P I A "
" T W I S T E D   S W A M P   F I R E C R A C K E R "
" T H E   L A S T   S H O W D O W N "
" I N F E R N O "
" T H E   P R O P A G A N D A   M A C H I N E "
T H A N K  Y O U
R Y U K   -   D E A T H   N O T E
A L P H O N S E   E L R I C   -   F U L L M E T A L   A L C H E M I S T
F A T E / S T A Y   N I G H T  -  A R C H E R
B O K U   N O   H E R O  A C A D E M I A  -  T O Y A  T O D O R O K I  ( D A B I )
T O K Y O   G H O U L   -   K A N E K I  K E N
C O W B O Y   B E B O P   -   S P I K E   S P I E G E L
B L E A C H   -   B Y A K U Y A   K U C H I K I
H U N T E R   X   H U N T E R   -   H I S O K A   M O R O W
H E L L S I N G   U L T I M A T E    -    A L U C A R D
T H A N K  Y O U
D O C U M E N T A T I O N
P O S T E R S
A D V E R T I S M E N T

Project Overview

Improper recycling is a huge problem in the United States. Despite efforts to promote recycling, students often exhibit improper recycling habits, leading to a significant amount of waste ending up in landfills. Effectively recycling the products like paper, metal, cardboard, and plastic can reduce the size of landfills by half. Hence, tackling the problem of recycling is more crucial now than ever.

The objective of this project is to understand the root causes of improper recycling habits and to develop a solution that promotes proper recycling practices among students.

Target Users

Students of Indiana University living on/ off campus

Solution Two

We propose a multifaceted solution which involves:

- Poster redesign near trash bins
- A Mobile Application to educate users.
- Starting a Recycling club

Through our solution, we are trying to eliminate the confusion and ignorance around the trash management and instill intrinsic motivation among the users.

The Problem

User Awareness - resolving confusion around what kind of trash goes where

User Motivation - solving for behavioral consistency and providing opportunities for the highly motivated to create more impact

My Design & Research Process

Analyse

- Finalising Problem
- Brainstorming Solutions
- Story Boarding

Prototype

- Information Architecture
- Deciding User Flow
- Wireframing

Test

- Inspection Testing
- User testing
- Recommend Takeaways

Reflect

- Polish Design
- Prototype
- Re-Test

Iterate

- Post Mortem
- Gather & Train
- Future Scope

Discover

Secondary Research

Research has found that 94% of Americans support recycling and 74% say it should be a top priority. But only about 35% of people actually recycle. The leading reason behind this poor percentage value is the Americans’ lack of knowledge and awareness.

According to NYPost, “more than half of Americans are not very sure of what to recycle. In a survey including around 2000 Americans, 62% of the people think that due to their lack of knowledge, they are recycling incorrectly”.

Only
31%
say they always recycle a recyclable item
About
53%
believe greasy pizza boxes can be recycled
About
68%
believe used plastic utensils can be recycled

Observations

To understand more about our users' behavior, we observed students while disposing of waste around the campus near dining hall, cafeteria and library. We noticed students throwing recyclable and reusable items into landfill bins while also throwing unclean recyclable materials in the recycling bin.

Interviews

Our team conducted 8 student interviews, and I personally interviewed 2 of them. The results revealed a common theme of confusion and frustration among students regarding waste disposal. Specifically, they expressed confusion about how to properly dispose of waste, and frustration with unclear instructions. Additionally, 3 of the interviewees highlighted unawareness of recycling impact, which they felt contributed to their apathy towards correct recycling practices.

I have been here in Indianapolis all my life, but I am still not sure about what goes where
Anonymous Participant
Undergraduate Student, IUPUI
If people are able to have that title of being like hey I'm the best recycler in this day or in this district, it'll be it'll be cool to see.
Anonymous Participant
Undergraduate Student, IUPUI
I used to separate recyclables back at home. Since I moved out, I stopped doing it because my roommates are lazy
Anonymous Participant
Undergraduate Student, IUPUI
I think for some people and even now even like myself like sometimes we wonder like what really is recyclable and what is not. So yeah, I think little infographics would be pretty cool
Anonymous Participant
Undergraduate Student, IUPUI

Affinity Diagram

The Affinity Diagram was utilised to collect and organise insights from interviews, observations, and research, providing a comprehensive view of the issue and enabling the formulation of a problem statement. This facilitated the identification of relationships and patterns within the data

Fig 1. Affinity Mapping done on Miro with major and minor themes identified in black

User Empathy Map

To understand and empathise with our user group before creating a user persona, Empathy Map was used which helped to prioritize the user needs. The data from the real users is collated to create a user persona later

User Personas

Further in our research process, we created a user persona to flesh out the information gathered in the empathy map into more concrete and detailed descriptions of user archetypes. Persona aided us in keeping the user at the center of the design process and helping to create empathy for the user's needs, goals, and behaviors.

Analyze

The Core Problem

How might we design for busy university students to eliminate their confusion and encourage them to recycle properly and consistently, while taking into account their need for convenience?

Brainstorming Solutions

Once the core problem is identified, the next step is to generate a large number of ideas, regardless of their feasibility or practicality. This was done individually by each team member first and as a team later. All the ideas generated in this stage were assessed based on their potential value to users and the business, feasibility, and technical constraints. A Mind Map was created to get the bigger picture of our ideation.

Fig 2. Ideation Mind Map done on Figma post discussions with all team members

Storyboarding

Prototype

Information Architecture for the Mobile Application

Low-Fidelity Wireframes

Fig 3 to 6. Lo-fi wireframes of Home screen, Item Search and Item Details Screens
Fig 7 to 11. Lo-fi wireframes of Community Member, Community Admin, and Game Screens
Fig 12 to 15. Lo-fi wireframes of Nearest Disposal Site and Item Scanner Screens
T H A N K  Y O U